GigaNeo invented a way how to reduce sprite animations weight X-times!
Do you want to save from 50% to 96% assets memory?
Ready solution for Unity Game Engine is available in Asset Store Example created using Video Packer:
Video Packer allows developers to have more animations with smaller build size.
Author of this system is Max Botvinev, talented inventor, developer, philosopher and entrepreneur.
Video Packer is a generator of ultra optimized video files (.webm, VP8) which can be used by Unity 3d instead of heavyweight sprite / texture animations.
Generate video animations from image sequence which is ideal cross-platform format.
Such set of frames can be exported with built-in VideoPacker Utils or in every animation tool like After Effect, Adobe Flash and Many More.
FFmpeg Unity Bind is a powerful solution to perform all kind of video editing operations. 17 years of Video Programming experience now can be easily integrated into every mobile cross-platform app. We released it as a Unity 3d package in Asset Store. Thousands of developers enjoys a power of the product.
FFmpeg Unity Bind is a functionality of complete Video Editor on phones and tablets (Supports IOS + Android).
FFmpeg is the leading multimedia framework, able to decode, encode, transcode, mux, demux, stream, filter and play pretty much anything that humans and machines have created. It supports the most obscure ancient formats up to the cutting edge. No matter if they were designed by some standards committee, the community or a corporation. It is also highly portable.
Is a custom implementation of world famous Visual Effects like in the “Predator vs Alien” movie and game series. To be useful for other developers it is available for Unity 3d in the Asset Store
How Thermal Imaging Works
In order to properly implement thermal imaging video, I had to develop a decent understanding of what it was and how it worked. The electromagnetic spectrum consists of several sections including (in order of wavelength) radio, microwave, infrared, visible light, ultraviolet, x-ray, and gamma rays.
There are basically three ways for a camera to “see in the dark”. Light amplification is the most commonly used method. It is really just the gain on a camera and tells the camera to increase the amount of visible light it is collecting when the light source is faint...
Levels are set within a maze of city slums and rooftops, but they need specific structure to be enjoyable and interesting to play. Decided to assemble multiple smaller level chunks together to create larger levels for missions. By doing this team could handcraft interesting and reusable smaller chunks, layer in some procedural randomness and give each level the feel of being handcrafted. Procedural levels must:
contain 1 main path
contain 1-3 dead end paths for objectives and loot drops
contain 1-3 shortcuts that act as alternative routes
generate random props and cover objects within each level chunk
spawn enemies based on a “tempo chart”
spawn different types and ranks of enemies based on the mission difficulty